I also took part in some London based exhibitions, including such events as InPrinciple (2016) and Olympus Photography Award 2018 (2018).
‘Digital design is like a painting, except the paint never dries’ Neville Brody. The idea was to create an interactive piece that could be changed by the people who use it. I developed an interactive installation piece that could be changed by people who use it. By pressing a button (screen printed on a plate) they send a signal to an Arduino computer that communicates it to a laptop and a projector. The software used to control the projection was MadMapper.
The task:
The first outcome had to be an editorial with mission overview, and the second outcome had to be a design response for a particular part of the mission.
Outcome 1:
For the Voyager publication, my personal challenge was not to create another editorial infographics, but to make a book that would illustrate the time when Voyagers were launched. The researcher’s sketchbook turned out to be unexpected, but very interesting and experimental format to work with. The pages were colored manually to make them look older and binded together in a quite free, but organized way by a metal clip.
This is an interactive poster with QR stickers that are supposed to be put by those who use it. They lead to a website with more information about the mission.
The task: to choose one person from the list, do some research and develop a digital outcome that would represent his/her personality.
Outcome:
I chose to do this project on Alfred Wainwright, a famous guide and a book writer. Particularly, I was struck by the phrase he described his last walk: ‘That was the last time I did Fell Walk. And the mountings wept tears for me on that day. ’ And this defined the look of the final outcome.
As a result I produced an exhibition environment based on his sketches. Developed from the flat black and white images, an animation represents his decay and a light sorrow he would never be able to walk again among his beloved hills.
The exploration of architecture and the way it might cause some phobias. As I result I created a 360 video that could be played with special glasses.