This outcome was a response to a brief asking for a clear and engaging editorial piece which explains the Voyager Mission alongside some kind of designed outcome in response to an aspect or several aspects from the Voyager Mission. The outcome was influenced by the KS2 primary curriculum to create a cross-curricular teaching resource pack. The pack includes a mission overview guide, covering the subjects of Science, Art, English and Maths. This guide is designed to differ from the often patronising teacher facing resources and aims to give extensive knowledge to the teaching staff along with guidance on how to translate this information to pupils using the other resources in the pack.
The main designed outcome for this brief also came in the form of an editorial piece. 'Buzz and Luna's Voyager Adventure' is a children's storybook which follows twins, Buzz and Luna, on the path of the Voyager spacecrafts. As they encounter each planet, there are indications about the discoveries and atmospheres of each planet from the original mission. The book uses keywords from the KS2 curriculum throughout and has a glossary explaining the words in a child friendly manner at the back of the book. I created the books illustrations using craft materials, something that KS2 children should be familiar with.
Other resources in this pack include; worksheets, golden record replicas for tactile learning, activities and a Voyager spacecraft wall poster.
This was a response to a brief asking for a campaign concept to promote Youth Worldwide's values whilst extending their activities as a company, involving young creatives.
I decided to approach the brief by creating a strong sub-brand which clearly expressed the brands values whilst providing a service to creative graduates. I began to think about problems that graduates may face after leaving university and aimed to offer a solution. Through lots of conceptual research, I discovered that one of the main problems was staying creative after finishing a creative degree. I wanted a solution that gave graduates confidence in their own work and creative process as well as opportunities within their field. I decided to create a product which allowed graduates to 'showcase' their creative process. This came in the form of a monthly subscription box.
The box would be funded by its users as well as being sponsored by its creative partners (e.g museums, art supply shops, design agencies and other organisations). Each month, the box will include two free gifts, a voucher card, a sketchbook and an open competition brief along with other promotional materials.
Alongside the box will be an application which will act as a network for young creatives. Users will photograph their notes and sketches from their sketchbook by using the box design to frame each image. These images will then be uploaded to the app in order to allow others to see their creative process. Each month, any processes that have been submitted into the competition will be in with a chance to win a paid internship with a creative industry, partnered with the 'SHOWCASE' app.